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0.9.0
A multi-platform virtual reality library
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MVRCore
include
MVRCore
CameraTraditional.H
Go to the documentation of this file.
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//========================================================================
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// MinVR
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// Platform: Any
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// API version: 1.0
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//------------------------------------------------------------------------
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// The MIT License (MIT)
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//
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// Copyright (c) 2013 Regents of the University of Minnesota
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy of
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// this software and associated documentation files (the "Software"), to deal in
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// the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//========================================================================
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#ifndef CAMERATRADITIONAL_H
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#define CAMERATRADITIONAL_H
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#include <glm/glm.hpp>
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#include "
MVRCore/AbstractCamera.H
"
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namespace
MinVR {
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class
CameraTraditional
:
public
AbstractCamera
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{
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public
:
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CameraTraditional
() { alwaysAssertM(
false
,
"Traditional Camera is not yet implemented"
); }
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virtual
~CameraTraditional
() {}
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virtual
void
updateHeadTrackingFrame
(glm::mat4 newHeadFrame) = 0;
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virtual
void
applyProjectionAndCameraMatrices
() = 0;
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virtual
void
applyProjectionAndCameraMatricesForLeftEye
() = 0;
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virtual
void
applyProjectionAndCameraMatricesForRightEye
() = 0;
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virtual
void
setObjectToWorldMatrix
(glm::mat4 obj2World) = 0;
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};
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}
// end namespace
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#endif
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