MinVR  0.9.0
A multi-platform virtual reality library
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WindowSettings.H
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27 
37 #ifndef WINDOWSETTINGS_H
38 #define WINDOWSETTINGS_H
39 
40 #include <string>
41 #include <vector>
42 #include <boost/shared_ptr.hpp>
43 #include "MVRCore/Rect2D.H"
44 
45 namespace MinVR {
46 
47 typedef boost::shared_ptr<class WindowSettings> WindowSettingsRef;
48 
50 {
51 public:
52  enum StereoType {
59  };
60 
61  WindowSettings() : width(960), height(600), xPos(0), yPos(0), windowTitle("MinVR"), resizable(true), rgbBits(8),
63  framed(true), fullScreen(false), visible(true), useGPUAffinity(true), useDebugContext(false) {};
65 
66  int width;
67  int height;
68  int xPos;
69  int yPos;
70  std::string windowTitle;
71  bool resizable;
72  int rgbBits;
73  int alphaBits;
74  int depthBits;
76  bool stereo;
79  bool framed;
80  bool fullScreen;
81  bool visible;
82  std::vector<MinVR::Rect2D> viewports;
85 };
86 
87 } // end namespace
88 
89 #endif