MinVR
0.9.0
A multi-platform virtual reality library
Main Page
Related Pages
Classes
Files
File List
File Members
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Macros
Pages
MVRCore
include
MVRCore
CameraOffAxis.H
Go to the documentation of this file.
1
//========================================================================
2
// MinVR
3
// Platform: Any
4
// API version: 1.0
5
//------------------------------------------------------------------------
6
// The MIT License (MIT)
7
//
8
// Copyright (c) 2013 Regents of the University of Minnesota
9
//
10
// Permission is hereby granted, free of charge, to any person obtaining a copy of
11
// this software and associated documentation files (the "Software"), to deal in
12
// the Software without restriction, including without limitation the rights to
13
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
14
// the Software, and to permit persons to whom the Software is furnished to do so,
15
// subject to the following conditions:
16
//
17
// The above copyright notice and this permission notice shall be included in all
18
// copies or substantial portions of the Software.
19
//
20
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
21
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
22
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
23
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
24
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26
//========================================================================
27
28
#ifndef CAMERAOFFAXIS_H
29
#define CAMERAOFFAXIS_H
30
31
#include <glm/glm.hpp>
32
#include <glm/gtc/matrix_access.hpp>
33
#include "
MVRCore/AbstractCamera.H
"
34
#include "
MVRCore/StringUtils.H
"
35
36
namespace
MinVR {
37
43
class
CameraOffAxis
:
public
AbstractCamera
44
{
45
public
:
46
CameraOffAxis
(glm::vec3 topLeft, glm::vec3 topRight, glm::vec3 botLeft, glm::vec3 botRight,
47
glm::mat4 initialHeadFrame,
double
interOcularDistance,
double
nearClipDist,
double
farClipDist);
48
49
virtual
~CameraOffAxis
();
50
58
virtual
void
updateHeadTrackingFrame
(glm::mat4 newHeadFrame);
59
65
virtual
void
applyProjectionAndCameraMatrices
();
66
72
virtual
void
applyProjectionAndCameraMatricesForLeftEye
();
73
79
virtual
void
applyProjectionAndCameraMatricesForRightEye
();
80
86
virtual
void
setObjectToWorldMatrix
(glm::mat4 obj2World);
87
94
glm::mat4
getLeftEyeFrame
();
95
102
glm::mat4
getRightEyeFrame
();
103
104
protected
:
105
106
glm::vec3
_topLeft
;
107
glm::vec3
_topRight
;
108
glm::vec3
_botLeft
;
109
glm::vec3
_botRight
;
110
glm::mat4
_headFrame
;
111
double
_iod
;
112
double
_nearClip
;
113
double
_farClip
;
114
double
_halfWidth
;
115
double
_halfHeight
;
116
glm::mat4
_room2tile
;
117
118
glm::mat4
_projection
;
119
glm::mat4
_projectionLeft
;
120
glm::mat4
_projectionRight
;
121
glm::mat4
_view
;
122
glm::mat4
_viewLeft
;
123
glm::mat4
_viewRight
;
124
glm::mat4
_object2World
;
125
126
glm::mat4
_currentViewMatrix
;
127
128
virtual
void
applyProjectionAndCameraMatrices
(
const
glm::mat4& projectionMat,
const
glm::mat4& viewMat);
129
glm::mat4
invertYMat
();
130
glm::mat4
perspectiveProjection
(
double
left,
double
right,
double
bottom,
double
top,
double
nearval,
double
farval,
float
upDirection = -1.0);
131
132
};
133
134
}
//end namespace
135
#endif
Generated on Fri Sep 13 2013 13:56:18 for MinVR by
1.8.4