This is the complete list of members for MinVR::WindowGLFW, including all inherited members.
| _cameras | MinVR::AbstractWindow | protected |
| _settings | MinVR::AbstractWindow | protected |
| _viewports | MinVR::AbstractWindow | protected |
| AbstractWindow(WindowSettingsRef settings, std::vector< AbstractCameraRef > cameras) | MinVR::AbstractWindow | |
| appendEvent(EventRef newEvent) | MinVR::WindowGLFW | |
| cursor_enter_callback(GLFWwindow *window, int entered) | MinVR::WindowGLFW | static |
| cursor_position_callback(GLFWwindow *window, double x, double y) | MinVR::WindowGLFW | static |
| getCamera(int n) | MinVR::AbstractWindow | inline |
| getCursorPosition() | MinVR::WindowGLFW | |
| getHeight() | MinVR::WindowGLFW | virtual |
| getNumViewports() | MinVR::AbstractWindow | inline |
| getSettings() | MinVR::AbstractWindow | inline |
| getStereoType() | MinVR::AbstractWindow | inline |
| getViewport(int n) | MinVR::AbstractWindow | inline |
| getWidth() | MinVR::WindowGLFW | virtual |
| getWindowPtr() | MinVR::WindowGLFW | |
| getXPos() | MinVR::WindowGLFW | virtual |
| getYPos() | MinVR::WindowGLFW | virtual |
| initPointerToObjectMap() | MinVR::WindowGLFW | static |
| key_callback(GLFWwindow *window, int key, int scancode, int action, int mods) | MinVR::WindowGLFW | static |
| makeContextCurrent() | MinVR::WindowGLFW | virtual |
| mouse_button_callback(GLFWwindow *window, int button, int action, int mods) | MinVR::WindowGLFW | static |
| pointerToObjectMap | MinVR::WindowGLFW | static |
| pollForInput(std::vector< EventRef > &events) | MinVR::WindowGLFW | virtual |
| releaseContext() | MinVR::WindowGLFW | virtual |
| scroll_callback(GLFWwindow *window, double x, double y) | MinVR::WindowGLFW | static |
| setCursorPosition(double x, double y) | MinVR::WindowGLFW | |
| setPosition(int xPos, int yPos, bool actuallySet) | MinVR::WindowGLFW | |
| setSize(int width, int height, bool actuallySet) | MinVR::WindowGLFW | |
| swapBuffers() | MinVR::WindowGLFW | virtual |
| updateHeadTrackingForAllViewports(glm::mat4 headFrame) | MinVR::AbstractWindow | virtual |
| window_pos_callback(GLFWwindow *window, int xpos, int ypos) | MinVR::WindowGLFW | static |
| window_size_callback(GLFWwindow *window, int width, int height) | MinVR::WindowGLFW | static |
| WindowGLFW(WindowSettingsRef settings, std::vector< AbstractCameraRef > cameras) | MinVR::WindowGLFW | |
| ~AbstractWindow() | MinVR::AbstractWindow | virtual |
| ~WindowGLFW() | MinVR::WindowGLFW | |