MinVR  0.9.0
A multi-platform virtual reality library
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Macros Pages
MinVR::WindowGLFW Member List

This is the complete list of members for MinVR::WindowGLFW, including all inherited members.

_camerasMinVR::AbstractWindowprotected
_settingsMinVR::AbstractWindowprotected
_viewportsMinVR::AbstractWindowprotected
AbstractWindow(WindowSettingsRef settings, std::vector< AbstractCameraRef > cameras)MinVR::AbstractWindow
appendEvent(EventRef newEvent)MinVR::WindowGLFW
cursor_enter_callback(GLFWwindow *window, int entered)MinVR::WindowGLFWstatic
cursor_position_callback(GLFWwindow *window, double x, double y)MinVR::WindowGLFWstatic
getCamera(int n)MinVR::AbstractWindowinline
getCursorPosition()MinVR::WindowGLFW
getHeight()MinVR::WindowGLFWvirtual
getNumViewports()MinVR::AbstractWindowinline
getSettings()MinVR::AbstractWindowinline
getStereoType()MinVR::AbstractWindowinline
getViewport(int n)MinVR::AbstractWindowinline
getWidth()MinVR::WindowGLFWvirtual
getWindowPtr()MinVR::WindowGLFW
getXPos()MinVR::WindowGLFWvirtual
getYPos()MinVR::WindowGLFWvirtual
initPointerToObjectMap()MinVR::WindowGLFWstatic
key_callback(GLFWwindow *window, int key, int scancode, int action, int mods)MinVR::WindowGLFWstatic
makeContextCurrent()MinVR::WindowGLFWvirtual
mouse_button_callback(GLFWwindow *window, int button, int action, int mods)MinVR::WindowGLFWstatic
pointerToObjectMapMinVR::WindowGLFWstatic
pollForInput(std::vector< EventRef > &events)MinVR::WindowGLFWvirtual
releaseContext()MinVR::WindowGLFWvirtual
scroll_callback(GLFWwindow *window, double x, double y)MinVR::WindowGLFWstatic
setCursorPosition(double x, double y)MinVR::WindowGLFW
setPosition(int xPos, int yPos, bool actuallySet)MinVR::WindowGLFW
setSize(int width, int height, bool actuallySet)MinVR::WindowGLFW
swapBuffers()MinVR::WindowGLFWvirtual
updateHeadTrackingForAllViewports(glm::mat4 headFrame)MinVR::AbstractWindowvirtual
window_pos_callback(GLFWwindow *window, int xpos, int ypos)MinVR::WindowGLFWstatic
window_size_callback(GLFWwindow *window, int width, int height)MinVR::WindowGLFWstatic
WindowGLFW(WindowSettingsRef settings, std::vector< AbstractCameraRef > cameras)MinVR::WindowGLFW
~AbstractWindow()MinVR::AbstractWindowvirtual
~WindowGLFW()MinVR::WindowGLFW